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Seth's avatar

Wow this is a deep one - fascinating about binning! Wouldn't of thought there was a way to make use of chips with defects..

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denis kirin's avatar

Thank you for the video!

I have a question. When writing a shader you can use components of a vector in any order (i just found out it is called swizzling https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-per-component-math). So you can do v.xyz or v.zxy or v.wwxx, or anything, and i heard it is considered a "free" operation. Does it mean that there are wirings for all ordering permutation? It seems like too much it's like 4 + 4^2 + 4^3 + 4^4 = 340, wirings required just for reads, and we have to multiply it by allowed writes. And if it's not that, how would that work? Does it slowdown a regular read when it don't have to do any shifts?

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